ARC Raiders Survival Skill Breakdown and Rankings

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An easy-to-follow guide that evaluates all Survival abilities by their performance and impact on gameplay.

The Survival tree in ARC Raiders focuses on looting efficiency, noise control, stamina sustain, crafting, and carry capacity. Unlike Mobility or Combat, this tree is not about winning fights faster, but about surviving longer, recovering more effectively, and extracting more value from each raid. Below is a clear, easy-to-follow breakdown of each Survival skill, with corrected terminology, natural transitions, and practical tier rankings ARC Raiders blueprints for sale.

Core Crouch and Stealth Skills
Agile Croucher – B Tier
Increases movement speed while crouched.
Among the three starting Survival skills, this is the weakest. The speed increase from zero to five points is noticeable but not impactful. Since crouch movement is used only occasionally—mainly for brief stealth moments—the overall value is moderate but acceptable.

Revitalizing Squat – F Tier
Stamina regenerates faster while crouched.
Testing shows an improvement of roughly 0.2 seconds at best, whether crouch-walking or crouching in place. The benefit is effectively invisible in real gameplay, making this one of the weakest skills in the tree.

Silent Scavenger – C Tier
Reduces noise while looting.
Decibel levels do decrease slightly, but the difference is very small. It is unclear whether this meaningfully affects enemy hearing distance. Given the current inconsistency of audio in ARC Raiders, this skill remains situational and modest in value.

Suffer in Silence – F Tier
Reduces movement noise while critically injured.
This skill is tied to a rare and already dangerous scenario. Situations where a player is critically wounded and benefits from being slightly quieter are extremely uncommon. Even if the noise reduction is real, it almost never changes outcomes.

Looting and Search Efficiency
Looter's Instincts – Low C Tier
Reveals loot inside containers faster.
Although it sounds strong on paper, the actual benefit is extremely small. Fully upgraded, it saves roughly 0.14 seconds per item. Over a long raid, this amounts to only a few seconds saved, making it nearly impossible to notice. It earns a low rating but is often taken for progression.

Looter's Luck – S Tier
Chance to reveal two items at once while looting.
This skill is dramatically more effective than Looter’s Instinct. Each successful proc saves a full second, and testing suggests the effect triggers frequently at higher levels. Even at conservative estimates, it provides significant time savings and feels rewarding in moment-to-moment gameplay. A clear S-tier skill.

One Raider's Scraps – F Tier
Chance to find additional field-crafted items in Raider containers.
Raider caches are already rare, and the additional items gained are minimal. Extensive testing shows no noticeable difference compared to having zero points invested. This skill provides virtually no value.

Crafting and Utility
In-round Crafting – B Tier
Unlocks the ability to field-craft items while topside.
This skill is highly playstyle-dependent. It can be useful for free or low-risk loadouts, but many players prefer bringing stronger gear from the start. Solid but not essential.

Traveling Tinkerer – High B Tier
Unlocks additional field-crafted items.
Similar to In-Round Crafting, but slightly stronger due to expanded options. The ability to craft a Hatch Key stands out as a valuable utility, raising its overall rating.

Security Breach – B Tier
Allows breaching security lockers.
This skill has been nerfed multiple times. While the loot remains decent, recent changes introduced random spawn locations, reducing reliability. Still useful, but far less consistent than before.

Stamina and Recovery
Good As New – B Tier
Increases stamina regeneration while under a healing effect.
Testing suggests a roughly 10–15% stamina regeneration boost. For a one-point investment, this is a solid, efficient upgrade that synergizes well with healing items.

Stubborn Mule – C Tier
Stamina regeneration is less affected by being over-encumbered.
At maximum rank, stamina recovery improves by about two seconds when standing still. While not terrible, the benefit is too small to significantly offset encumbrance penalties.

Three Deep Breaths – Unclear Tier
Recover stamina faster after an ability drains it.
The biggest issue with this skill is unclear functionality. It is not obvious what qualifies as an “ability,” and testing shows no consistent or noticeable effect. Until its mechanics are clarified, its value remains uncertain.

Carry Capacity and Late-Tree Skills
Broad Shoulders – S Tier
Increases maximum carry weight.
Each point grants an additional 2 kg, for a total of 10 kg at max rank. Given how quickly players become over-encumbered in ARC Raiders, this skill is extremely valuable. One of the best picks in the Survival tree.

Minesweeper – Low B Tier
Allows mines and explosive deployables to be diffused at close range.
This skill suffers mainly from its deep investment requirement (36 points). While situationally useful, opportunities to take advantage of it are rare, and the cost to reach it is high.

Conclusion
The Survival tree in ARC Raiders excels at long-term efficiency rather than immediate power. Skills like Broad Shoulders, Looter’s Luck, and selective stamina recovery perks provide tremendous value, especially for loot-focused or solo-oriented players. However, the tree also contains several low-impact or poorly defined skills that can easily waste points if chosen carelessly.

When built with intention, Survival significantly improves raid consistency, extraction success, and overall sustainability. It rewards thoughtful investment and shines brightest in prolonged, resource-heavy playstyles where efficiency truly matters.

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